The Geography of Lotheria
Lotheria is located Northeast of Cryewell and North of Osynius.
Lotheria is one of those places that just seems to get all seasons perfectly. Winter, spring, summer, and fall are all like you'd expect them to be. In the fall, however, Lotheria is known to get quite a bit of rain and heavy winds. Lotheria is mostly flat with forests and valleys spreading throughout the land, so winds blow through without much resistance, but they do slow down around the forests. There are a few mountain ranges, but not many. The mountain ranges that are significant enough to comment on have a major city next to them, which means there are only two: Lighthaven and Taria.
There are two major landscape changes in Lotheria. The first is the Viridian Sea, a large body of water located in the north part of Lotheria. There are many fishing villages and towns that settle around the sea, but the most known is a city near there called Grandview. (See cities for details.) The Viridian Sea is home to many different creatures, normal and magical alike. Fisherman swear that they have encountered sea serpents and other such terrifying creatures on the waters.
The second notable landscape are the Lighthaven Mountains that the city of Lighthaven was built into. They are the largest mountains in the country and create a very good defensible position. Since Lighthaven Castle is where the High Council meets, the mountains create a very safe place for them. The mountains also have a labyrinth of caves and mines that those of Lighthaven dig into in order to mine resources. Many precious stones are mined from the Lighthaven Mountains.
CITIES OF LOTHERIA
LIGHTHAVEN CLICK IMAGES FOR LARGER VERSIONFounded:
350 years agoPopulation:
Lighthaven is the capitol of Lotheria and has the second highest population of all major cities in the province. The city is a beautiful and bright place built on the side of a large cliff. The city's most attractive feature is the massive castle that was built on the side of the mountain it is near. The castle can be seen for miles and looks down at the surrounding city. There is a river that runs through Lighthaven and separates at multiple points, creating a rather stunning overhead view.
This city's guild is housed in a large building with a dome roof located near the second mountain range, as you can see in the picture. The guild is called "Aria Grand" and is among the most popular in Lotheria. The city is protected by a large wall that goes from one mountain range to the other. One side of this wall is built along side a large cliff that was created from running water. Extra support has been given there to keep the wall and land beneath it from crumbling over time.
The surrounding mountains act as a very strong, almost impenetrable defense. The city has stations all around that are constantly on guard in order to prevent any catastrophe. The surrounding mountains are also a source for the city's resources. There are many mines throughout the extensive mountain range that surround Lighthaven. Even though the city has been mining there for over a century and a half now, they've barely made a dent into what the mountain range can offer.
Lighthaven Castle has a plethora of uses for the city. First, it is the meeting place for the High Council of Empyrea. A Councilmen may choose to live in the Castle, but it is not a requirement at all. The Castle also acts as the city's court, where citizens get political business taken care of (licensing, etc...), and it acts as a vault for magical items, rare artifacts, tomes, scrolls and other forms of knowledge.
The Tower is the long pointed tower in the lower right corner that you can see in the large picture of Lighthaven. This place is the Lighthaven prison. The larger tower is where some criminals are living. There is a very large facility underground where the more hardened criminals are held. The second tower next to it houses a magical device that runs the entire prison. It gives them magical sunlight, keeps things locked up, and acts as an alarm. It has many more functions, but this is what is known to the public. Those that are actually held above ground in the larger tower are those who aren't staying long, common criminals. The closer you are to the bottom floor, the longer your stay is.
The city of Taria is a fascinating place. While much calmer than the lively Lighthaven, Taria is a sight to behold and a fun place to live. There are three rings to Taria. The outer most ring is the residential district. This is where 80% of the population lives. While the areas closer to the outer edges of this ring can be considered slums, the entire ring is not like that. A good portion of this ring can be compared to low-middle to middle class families. The second ring is both a residential and market district. The residential district is located on the left side of the bridge and here are where the more wealthy families live. The market area is on the right side of the bridge. The inner most ring is mostly higher class shops and government buildings. This is where the prison, court, licensing, and other business buildings would be located, including other places like inns, taverns, and hotels.
Taria started out as and still is considered a "fishing village." It has expanded greatly since it's founding, but that hasn't changed its reputation. The many rings and small bodies of water around it are deeper than anyone expects. In fact, people haven't reached the bottom of the middle ring yet. The amount of fish that are in these waters is honestly remarkable. Since Taria also gets more rain than any other area in Lotheria, the waters never run dry and the area around is always green. The bridge is the only easy way of approaching Taria as well. Since those rings of water are about a half mile (outer) and a mile (middle) wide, they city's citizens needed an easier way in and out of their own homes.
The thick forests around Taria are both good and bad for the city. While the forest hides any incoming invaders, it does also prevent them from easily being found by foreign attackers. It's not just because the forest is big either. The creatures that live in the forest surrounding Taria are frightening. To leave the city, it's recommended to leave in groups. Most visitors and tourists that come are escorted by caravan. In fact, since the water ways and bridge are common tourist attractions, some people make their living off of escorting people in and out of the city. The forest is thick enough that paths are difficult to create and if you do not know your own way, you'll likely get very lost.
The city of Ethaswen is probably the most "elven" of the cities. It's architecture is different than any other place in Lotheria, as you can see in the picture. It's based in the middle of Forêt Rouge or "The Red Forest." The city is built in to the trees of the forest, which is what you'd think was keeping it hidden. In reality, that's just an architectural preference of those who live there. The biggest feature of Ethaswen is Rydian Academy. However, it is also a nice place to live for those wanting a stable life.
Because of the Academy's influence, Ethaswen has become some what of a "college town." It's very active until curfew is hit. Curfew for those under the age of sixteen is 10pm. Since anyone between the age of 17-25 are still able to go out and about until midnight, the town stays pretty lively until then. There are a lot of fun stores, bars, restaurants, and parks for people to hang out in. Ethaswen is not a place people come to vacation though. It's a place for people to study. Those who live there are either students, faculty, or family of students. If you're not one of these, then it may be a little strange for you to live here. However, visiting is common since people come from all over.
Grandview... It was once the place where the High Council met, but that time is long gone. After a massive civil battle between crime bosses and guards, to the surprise of many, the guards lost. With no active guild in the city at that time, Grandview fell into the hands of criminals. Now, the city is run by seven criminal families that hold the city captive. Most of the wealth is given to the already wealthy, forcing many to fall to lives of crime. While a large portion of the city does function normally, with people getting jobs and paying rent, the amount of crime cannot be over looked. It is a dangerous place to live. The people here are sneaks, thieves, brutes, thugs, and manipulators.
Why would you make a character from Lotheria?
Well, Lotherians are known to be open minded. Their concentration on magic makes living in the province interesting and fun. Their strange way of governing themselves has proven to be successful. Magic is used freely in the streets. Even destructive magic isn't looked down upon too much, but be careful with how much you destroy. You'll likely have to fix it yourself or pay to have it fixed.
Why would you come to Lotheria?Top Reason:
To learn magic! Lotheria is home to many guilds, but also Rydian Academy. It's easy to learn what you need while among those who know how to teach it!More Reason:
To be free from oppressive cultures. It's no secret that other cultures sometimes don't look to happily on you merely because you think or feel differently, or maybe you were born different. In Lotheria, there isn't much that will have you be an outcast. It's a place of acceptance.Even More:
Vacation! The borders of Lotheria are mostly open. They aren't too strict with who enters, which can also cause many problems, but there are enough Arcanists and other magic users around that people mostly don't worry. It's a place where relaxation and fun is easy.