Staff



Latest topics

» One Man's Trash is another man's Treasure [CLOSED | Rawk]
Tue Jun 12, 2018 1:50 pm by Rawk

» A Fish in the Hand... [PRIVATE]
Mon Jun 11, 2018 3:17 am by Tsubine

» Serenity's Face Claim List
Thu Jun 07, 2018 10:46 pm by [TheSerenity]

» Lasye Asher (Finished)
Tue Jun 05, 2018 11:37 pm by Gamma

» Lisaveta Sosolienko (Finished)
Tue Jun 05, 2018 11:15 pm by Gamma

» Natasha Krylov (Approved: No Tier, C)
Tue Jun 05, 2018 10:59 pm by Rawk

» Tsubine's Face Claims
Sat Jun 02, 2018 6:25 pm by Tsubine

» Liu Xuanzang (Approved: 2-3, C)
Sat Jun 02, 2018 11:57 am by Rawk

» Amelia [FINISHED]
Sat Jun 02, 2018 11:54 am by Rawk

» Niamh mac Diarmada [WIP]
Fri May 25, 2018 10:34 pm by Gamma

Top posting users this week

Top posting users this month


    Skinwalkers

    Share
    avatar
    Tsubine
    Chairman of the Board

    Posts : 33
    Join date : 2018-04-11

    Skinwalkers

    Post by Tsubine on Wed Apr 18, 2018 1:20 am







    Average Age of Death: 180
    Max Age: 200

    Basics: Skinwalkers are descended from the wild's old gods. Long ago, they commanded such might that they could exist idly, kidnapping children and whatnot while their “civilization” (if one could call a band of nearly wild people civilized) flourished. With the changing of the times, however, and the increasing variety of races (and the dominance of the elves) throughout the land, they simply lack the same influence over the world. They have been forced to at least begrudgingly accept that they have to interact with the outside world. Some Skinwalkers may find this to be a curious addition to their world and greet such things with whimsy, while others no doubt would rather cling to the old ways and have no love for any sort of civilized life.

    Magic: Their magic is usually more primal and "wild." This does not mean it is uncontrolled, but that it has the irregularity of nature. Just like the Natural Form of Skinwalkers is acutely tied to an individual, so is the magic they use. Even two Skinwalkers casting the same type of spell could have wildly different appearances. As they are more in-tune with nature than other races, it is extremely common for a Skinwalker's magic to be tied to the natural world.

    Natural Form: Their chaotic nature leads them to be able to take on multiple forms, hence their name. While most are animals, others take different natural forms, such as water, boulders, or even leaves on the wind. This form may give them bonuses to their physical skills, this is not always the case. Natural Form does not give them access to magic that did not exist before. In fact, Natural Form usually diminishes magical aptitude.


    Our races will all be described in a short and straight forward manner, and over time people will ask questions about them. Those questions will be put here to help members out.

    1.

    2.

    3.








      Current date/time is Sun Dec 16, 2018 7:29 am