The Basics of Lotheria
When your character thinks of Lotheria, they’ll probably think of bright colors, vibrant scenery, cheerful people, guilds, and most importantly of magic. Lotheria is the province where magic runs freely. The citizens greatly support the usage and advancements of magic. They see magic as a gift to those who live in Empyrea. Whether it’s a gift from the planet, the gods, or merely in their DNA, it is a wonderful thing to be used, cherished, and expanded on in the same way one goes to school to advance their mind.
This strong view on the freedom of magic has led most of Lotheria’s population to be of Elven descent. While all races are welcome, some humans look negatively upon Lotherian citizens because of their easier time to use magic. Most Lotherians shrug this mindset off as frustration and let it go. Magic is a part of every day life in Lotheria. It can do anything from powering the lights in your home to getting you a job or into your higher education. (Yes, it is sort of used as “electricity,” especially in cities.)
Lotheria has four major cities that it is very well known for. The Capital is Lighthaven. Then there is Taria and Ethaswen. The final city is a blemish on Lotheria’s name but accepted nonetheless: Grandview. Lotheria houses the largest magical school of Empyrea: Rydian Academy, so many come to learn the ways of magic. Lotheria is also a place of parties, as it is known for its festivals, parades, and other celebrations that occur from city to city. It really is meant to be a place of freedom and fun.
The Culture of Lotheria
The languages of Lotheria are:
- Common (English)
- Lotherian (French)
- Cryewellian (Italian)
Lotheria’s population is around 3.8 million. This population is counted from the four main cities and villages that are large enough (and thorough enough) to actually send in a census. There is an estimated 500,000 Lotherian citizens unaccounted for since not everyone lives in a big place.
The People: Citizens of Lotheria are a lively bunch of people. It is as if they’re always celebrating something. They are vibrant and colorful in their fashion and their architecture. They cherish magic as a part of who they are and celebrate it as they’d celebrate their birthday. While Lotheria is the Province of Magic, that doesn’t mean every single person has energy within them. In fact, only about 60% of the population does. Yes, that’s a big number, but it still means that over 1 million people are without it.
Since most people are part of guilds of some sort, this is one of the places where tensions arise. Competitions for jobs do come between people and their guilds. What guild emblem you hold is an important note on your status. If you hold the emblem of an unknown guild, you may not be as trusted as other people. If you hold an emblem from a well-known guild, well… you get the picture.
The people of Lotheria who were born without magic can still use magic items if they need to. Since most of the Province is run on magic items, it’s not surprising to find them in just about every person’s home. While those without magic are mostly okay with not having it because of magic items, there are those who are angry, jealous, and feel lesser for not having it. This mindset does breed hatred. This hatred may breed hatred in magic users as well, creating a vicious and unending cycle.
While most citizens in the cities and larger towns are easily considered happy-go-lucky and pretty well-off, that isn’t the entirety of Lotheria. There are still those people who aren’t as lucky as the rest. There are those people who aren’t as happy as the rest. There are rogues, bandits, and other types of criminals. There are people who led unfortunate lives and so fell into lives of crime. These people are more often than not without magic or magic came later than others, so they’re more “successful” criminals than others. A lot of these “successful” criminals reside in Grandview. (see later)
The Guild Economy: If you’ve seen Fairy Tail, you’re going to understand this much easier. Lotheria is run off of guilds more than anything else. While there are still the regular ways of employment that we know and hate, a lot of people get their jobs through guilds. Instead of having a government, outside the laws set by the High Council and the Royal Family, Lotheria’s government works off of guilds. Guilds are groups of people led by a Master. They gather in their guild hall to find jobs that have been requested of them. Each guild will be different. Some are like substitute families, others a business, and others even are like an army. Jobs from the guilds can honestly be anything from working at a café, acting as a bodyguard, or taking out a group of wild beasts to protect a town. While most guilds work separately, it is possible for allied guilds to call on each other for specific skills.
Refugees of Empyrea: To a lot of the world, Lotheria seems like a paradise. In other places, your beliefs and values, or simply the fact that you were born with magic, makes you less of a person. In places like Volkhov, where you may not be accepted for simply being born the way they don’t like, it is possible for people to flee to Lotheria in the hopes of starting a new and safe life.
Lotheria’s Magic System: This just explains what Lotherians call magic. While universal words like “energy” and “magic” are fine, Lotherians do have different terminology for all of this.
- Arcana: This is what Lotherians call “Prime Energy,” the energy within everyone.
- The Arcane Arts: This is the actual art itself. Similar to “biology” or “chemistry.”
- Arcanist: This is the person or magic user. Similar to “biologist” or “chemist.”
- Arcane Items: This is what Lotherians call “magic items.”
Lotherian Law
These are subject to changes as time goes on…
The laws within Lotheria follow what the High Council and Royal Family have decided over the years. There are also common-sense laws that should not need to be mentioned. For example murder, rape, molestation, theft, kidnapping, etc… are bad. If there are any special laws that aren’t common sense or were changed/added for whatever reason, they’re listed here below:
1) Age of Consent: 16. This is when characters are considered adults. However, this is not something that impacts the real world, so don’t be stupid. If you’re a minor, no Mature threads for you.
2) Slavery: Legal. In Lotheria, slavery is defined as a signed contract between two parties where one party temporarily or permanently gives up their natural rights in return for a service or to pay off debts. In other words, this means that forced slavery is illegal. Documentation is required.
3) Homosexual Marriage: Legal.
4) Incest: Illegal. Punishment is castration for both genders.
5) Preservation of Life: This law states that one may interfere with a situation if their action preserved the health and/or life of those involved. This law protects those who stumbled upon bad situations, helped, and things didn’t go as planned. In other words, a person will not be punished for defending another in order to prevent or stop bodily harm.
6) Preservation of Self: “Self-Defense” law. You can defend yourself as needed to preserve your own life.
7) Healthcare: There are healthcare plans that can be paid for to make sure your health needs. Healthcare plans cover all emergency surgeries. Healthcare plans do not cover elective surgery. Elective surgery is anything that you do not need but want for whatever reason. (Boob/Nose jobs)
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